Speed up your ROS snap builds

A while back I wrote a post about distributing a ROS system among multiple snaps. If you want to enable some sort of add-on story, you need to have multiple snaps, and that remains the way to do it today with ROS. That approach works, but I’ll be the first to admit that it’s not […]

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ROS2 launch: required nodes

When using the Robot Operating System (ROS), it’s fairly common to want to shut down a launched system if a specific node (or set of nodes) exits. This is pretty easy in ROS1, because launch files support the required attribute on each node. As a result, crafting a two-node system where one of the nodes […]

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ROS2 launch: required nodes

When using the Robot Operating System (ROS), it’s fairly common to want to shut down a launched system if a specific node (or set of nodes) exits. This is pretty easy in ROS1, because launch files support the required attribute on each node. As a result, crafting a two-node system where one of the nodes […]

The post ROS2 launch: required nodes appeared first on Ubuntu Blog.

Building ROS2 snaps with Colcon

The snapcraft CLI has supported building ROS1 snaps for a while via the catkin plugin. We supported the ROS2 betas via the ament plugin, but that was before Open Robotics had a ROS2 package repository setup, which meant that the ament plugin built the ROS2 underlay from source, and it was predictably dreadfully slow. However, […]

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