Categoría: Development

How’s my snap faring on different distributions?

The life of an application can roughly be divided into two: everything that happens before it goes live – building, packaging, publication – and then, everything that happens after that milestone. Traditionally, on Linux, developers didn’t always have an easy way of deriving useful numbers on how their software was doing across the distrospace. Indeed, […]

What has snapd ever done for other distros?

Snaps are self-contained applications designed with ease of use, security and portability in mind. They bundle their necessary dependencies, so they can work and run without modifications across numerous Linux distributions. How many? More than 40. Yet, often when technology is strongly associated with a particular product, in this case snaps and Ubuntu, it is […]

The Expandables – snapcraft extensions and the secret code

If you’re a snap developer, you know that snap development is terribly easy. Or rather complex and difficult. Depending on your application code and requirements, it can take a lot of effort putting together the snapcraft.yaml file from which you will build your snap. One of our goals is to make snap development practically easier […]

Snap! Collaborate and listen!

You’d think we would be running out of terrible/great (delete as applicable) 80s songs to try and shoehorn into the titles of these blog posts. Turns out, not quite yet! “How can I help?” is a phrase often used in Open Source projects by enthusiastic users and developers. There are a lot of moving parts […]

Snapcraft corner: Staying on track

Snapcraft channels and, consequently, tracks are an important, highly useful element of the snap ecosystem. Tracks enable snap developers to publish multiple supported releases of their application under the same snap name. All snaps must have a default track – called latest, but there can be many others, giving both developers flexibility in how they […]