Categoría: golang

Go for ROS

If you started reading this post thinking I would explain why you should go for ROS when building robots, think again. To be fair, that topic deserves a post of its own. But for this article, I’ll be using Go in the context of Golang. As in the Go programming language. As in the one […]

Snapcraft parts & plugins

Last week, we published Introduction to snapcraft, a tutorial that provided a detailed overview of the snap build process. We touched on the concepts like snap ecosystem components, snapcraft command line, snapcraft.yaml syntax, and more. We’d like to expand on the first lesson, and today, we are going to talk about parts and plugins, used […]

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API v3 of the yaml package for Go is available

API v3 of the yaml package for Go is out, and it brings comment handling, intermediate node representations, and much more. The initial sketch for v3 of the yaml package for Go was first drafted almost exactly a year ago, by the end of March last year (2018). If this package doesn’t sound familiar, it’s […]

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Zero to Hero – Snap me up before you GO!

Two weeks ago, my colleague Alan wrote an article on how one goes about packaging an application as a snap. The focus of that piece was a handful of tips and tricks that should make the transition from raw code to a working snap easier and more fun. Today, I’ll give you a slightly different […]

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