Snapcraft parts & plugins

Last week, we published Introduction to snapcraft, a tutorial that provided a detailed overview of the snap build process. We touched on the concepts like snap ecosystem components, snapcraft command line, snapcraft.yaml syntax, and more. We’d like to expand on the first lesson, and today, we are going to talk about parts and plugins, used […]

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Introduction to snapcraft

First steps are always hard, especially in technology. Most of the time, you need a primer, just the right dose of knowledge, to get started with a platform. This tutorial and upcoming sequels are designed to provide developers with simple, clear and effective tips and tricks on how to build and publish their applications as […]

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Publish Your Unity Games in the Snap Store

We often feature and promote applications and games in the Snap Store and via our social media channels. Perhaps unsurprisingly, games are popular among our followers, and our users. There are a few great games already in the Snap Store, but there’s always room for more! Snap lends itself well to packaging and distributing free […]

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Fresh snaps for April 2019

April was another exciting month for the Snapcraft team with Microsoft releasing Visual Studio Code as a snap. As usual, we had hundreds of other new apps come to the snap store and here are a few of our favourites. MiniZinc is a free and open-source constraint modeling language. Model constraint satisfaction and optimization problems […]

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Shared values of Travis CI and snaps enhance integration confidence for developers

Travis CI is a hosted, distributed continuous integration (CI) service used to build and test software projects hosted on GitHub, and free for anyone working on open source projects. Often regarded as the home of open source testing, Travis CI enables developers to automate their build without the need to set up their own servers. […]

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Switch life mode to FUN with some cool Linux games

If you think of the Internet as a big flat disk balancing precariously on the shoulders of titans, one of those titans happens to be gaming. People use their computing devices for a range of tasks, but playing games, solo or online, with friends or against friends, is a universal activity that crosses countries, cultures, […]

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Industrial & Embedded Linux: Looking Ahead

I recently returned from an extended visit to Germany, where my colleagues and I kept busy attending conferences, visiting customers and partners. We travelled around the country, talking to many, many people at dozens of companies about embedded Linux. We confirmed existing trend data, and gained exciting new insights! Now that I’m back, I’ll summarize […]

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