Categoría: architecture

We wish you RISC-V holidays!

There are three types of computer users: the end user, the system administrator, and the involuntary system administrator. As it happens, everyone has found themselves in the last group at some point or another; you sit down to perform a task relevant to your needs or duties, but suddenly the machine does not work as […]

Snapcraft tricks: Improve release flexibility with pull and build overrides

Sometimes, software projects are simple – one architecture, one version, one release. But often, they can be complex, targeting multiple platforms, and with different versions at that. If you are packaging your apps as snaps, you might wonder about the optimal way to accommodate a multi-dimensional release matrix. One yaml to rule them all We […]